Alexey Pajitnov, creator of Tetris, and Beau Green
Beau Green, son of James and Linda Green of Port Clinton, began drawing from the time that he could hold a pencil or crayon. He took private classes as a young child with Connie Huston and studied Art for four years at Port Clinton High School with Jeanne Radloff. He received a scholarship to Columbus School of Art and Design, after which he moved to California and began his career in graphic arts.
Green has been making games for over the past 10 years. He started in the industry testing games for the leader in mobile gaming at that time, JAMDAT mobile, and quickly moved up the ranks. He later worked on many games at EA, such as Tetris Blockout, Nascar, MySims, G.I. Joe, Skate It and Dead Space iOS. During his career Green has had the privilege of working with Tetris mogul Henk Rogers and meeting the venerable creator of Tetris, Alexey Pajitnov. While working on Dead Space iOS he worked with Steve Papoutsis, Chuck Beaver and the rest of the crew at Visceral Games, the development studio that created the Dead Space games. While later working for a small studio on an iOS sequel to Nintendo's original Punch-Out!! called Mike Tyson: Main Event he enjoyed watching Iron Mike throwing haymakers in the game and promoting it at the annual music, film, and interactive conference and festival held in Austin, TX, known as SXSW (South by Southwest).
Once he left EA, Green did contract art for the augmented reality movie tie-in iOS game, Paranormal Activity: Sanctuary and met Ryan HoltKamp while offering to help out with 3D on The 13th Doll, a fan-made sequel to The 7th Guest. Earlier this year Green released his first independent game, Demolition Dig, on iOS. Now, with the help of the community, he hopes to make his creation DiveBomb Chomp a success on multiple platforms.
The Kickstarter for DiveBomb Chomp went live on Nov. 19. If Green reaches the goal of $10,000 with at least 100 backers within one month, he will be matched for another $10,000. The deadline is Dec. 19, and asks that if anyone can contribute even a dollar or so, it will help him reach the total of 100 backers.
To view information about the game or to contribute to the Kickstarter fund, visit www.kickstarter.com/projects/2122675830/divebomb-chomp
The game is also up on the Greenlight platform for Valve's Steam store, the most popular digital marketplace for games. If enough interest is shown through Valve's Greenlight process, the game can be published and sold on Steam. To view or vote for the game on Steam, visit www.steamcommunity.com/sharedfiles/filedetails/?id=198682510.